Today May 14, 2013 the Boston Festival of Indie Games, presented by MIT Game Lab and Boston Indies, announced that Robin Hunicke would be this year’s keynote speaker at the MIT campus on Saturday, Sept. 14, 2013. Hunicke is game designer and producer best known for his work on the award-winning PlayStation Network game “Journey.” She’ll have a special presentation “Finding Meaning in Gameplay,” which showcases how developers can create games that inspire new feelings, by looking inward and examining the everyday experiences of their own lives.”
According to a prepared statement by Hunicke:
“Speaking at national and international events such as Boston Festival of Indie Games gives me the opportunity to broaden our understanding of what games can be. It’s also a fantastic opportunity to talk with the Indie developers of tomorrow, as their ideas and ideals take shape. Our biggest strength as a community is our willingness to share ideas and dialog about what the future of the medium will be. I’m interested in being part of that incredibly inspiring and important conversation about how we can build a diverse, sustainable and creative community.”
BostonFIG co-producer and programming co-chair Rik Eberhardt said:
“In part, we’ve developed Boston Festival of Indie Games on the foundation that game development is both highly collaborative and intensely creative, and that for indies in particular, you can successfully have the best of these two worlds, effective teamwork and focused creative inspiration. Robin’s experience as a game designer and producer provides a model for this, encouraging indie game developers to reach for the highest heights when producing their games. We are incredibly thrilled that she is coming to Boston to talk with indie games enthusiasts in our community.”
BostonFIG currently has just two weeks left in their Kickstarter fundraising campaign.
The Boston Festival of Indie Games celebrates independent game development in New England and the surrounding area. The BostonFIG puts a spotlight on indie game developers with a public event that “encourages attendees to share and interact with games in various media, including video games, location-based games and tabletop games.” It’s produced by the Boston, Mass. based non-profit BeEpic, with the goal of f”creating an intersection between community, academic and independent interests in game play.”
More about Hunicke:
As the executive producer of Journey, Hunicke ran a small indie team of roughly a dozen game developers. The game takes players from desert to mountaintop, through a breathtaking series of landscapes. Along the way, they cross paths with other players and can choose to adventure on together or alone. The experience struck the game world with its uniquely emotional qualities, while illustrating the high level of polish that a relatively small game development team can deliver. Journey achieved worldwide critical acclaim and marketplace success, as well as securing countless awards and nominations for game design, online innovation and artistic execution from numerous respected organizations such as BAFTA and the Grammys.
An artist and computer scientist by training, Hunicke recently co-founded the independent game studio, Funomena. There, alongside fellow Journey developer Martin Middleton, she is building a team to work on experimental gameplay projects and games for social good. Robin’s interest in the unique power of games to bring people together began with her early work on family-friendly franchises MySims and Steven Spielberg’s Boom Blox for Nintendo Wii.
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