Zach Volker has provided some details on the changes to the story structure in the upcoming PS4 and Xbox One video game, “Call of Duty: Ghosts.” According to a report by Softpedia on May 29, the lead animator at Infinity Ward confirmed that more emphasis will be placed on the main playable character, his companions and the events they will be experiencing. However, he also assured that the PS4 and Xbox One first-person shooter won’t contain long cut scenes. You can check out several screenshots from the latest title of the “Call of Duty” brand in the slideshow at the top of this article.
Zach Volker and the rest of his colleagues at Infinity Ward are currently working on “Call of Duty: Ghosts.” They are also getting some help from two other studios: Neversoft and Raven Software. Activision is expected to launch “Call of Duty: Ghosts” in North America starting on Nov. 5. In addition to the PS4 and Xbox One, the first-person shooter has been confirmed to come out for the PC, PS3 and Xbox 360. You can pre-order the title int he following link: “Call of Duty: Ghosts”