While it’s been hinted that Warner Bros. Games’ “Batman: Arkham Origins” would feature some form of multiplayer, how it would play out has remained quite the mystery. In a feature posted today, July 31, on IGN, the vaguely referenced multiplayer received some much deserved hands-on time. In his breakdown, IGN writer Chuck Osborn details the ins-and-outs of how multiplayer will finally be brought to the “Batman: Arkham” series.
Rather than focus on a large-scale team deathmatch setup, “Arkham Origins” will have a 3 vs 3 vs 2 style of play known as Invisible Predator Online, meaning three teams will square off against one another. Making up the three-person teams are goons and henchmen that fight under famed Batman villains The Joker and Bane. As matches progress, the two headline villains can be unlocked by players that stumble across their secret hideouts. The third team features the Dark Knight himself alongside his longtime partner, Robin. While Robin will not be featured in “Arkham Origins” story, he has been added to the multiplayer to even out the odds.
The Dynamic Duo will square off against the Clown Prince of Crime, Bane, and their henchmen as both parties fight for control of locations within Gotham City. Utilizing their own set of gadgets, including an enhanced vision that makes players visible through walls, the opposing trio of villainous characters will battle it out to take over control points, which help to tick away at the opposing team’s respawns. Batman and Robin will work to ensure that neither team succeeds in taking over control points, and with an arsenal that includes the batarang and explosive gel, being outnumbered 3-to-1 is evened out quite a bit.
Replacing some of the combo-heavy combat will be plenty of gunplay via the henchmen teams, and since the multiplayer is being developed by “Enemy Territory: Quake Wars” developer, Splash Damage, it’s safe to say that the gunplay will be tight and smooth. Batman and Robin, as expected, will rely heavily on stealth and the slew of gadgets, which will be made up of the same toys Batman uses in “Origins” single player.
“Arkham Asylum” and “Arkham City” may have been void of any multiplayer, but that doesn’t mean multiplayer won’t fit perfectly in the series’ newest entry. While some multiplayer tends to feel tacked on, such is the case with “Dead Space 2”, everything about this addition sounds like it will be molded to fit perfectly with the “Arkham” series’ staple darker mood.
“Arkham Origins” releases on Oct 25 for the PlayStation 3, Xbox 360, and Wii U, though the multiplayer will only be featured on Sony and Microsoft’s consoles. The game will force a young Batman to endure the hardest night of his crime fighting life. While Batman won’t necessarily be the hardened Dark Knight in this entry, the events that unfold via assassination attempts made by Gotham’s worst will mold him into the Caped Crusader that we know and love today.