Those that have played The Last of Us know that Naughty Dog set out to make a game that was impactful emotionally from beginning to end. The ending especially has been the cause of much discussion and some controversy which creative director Neil Druckman and game director Bruce Stanley addressed during a Reddit Ask Me Anything (AmA) on Wednesday.
Before continuing, every effort was made to ensure that no spoilers were included in this article. Note that clicking through to the Reddit AmA may reveal them though.
Obviously, the ending that was seen in the final version of The Last of Us was one of many but it wasn’t an easy time getting there. Druckmann stated that the initial ending “didn’t sit well with some members of the team. Once it was more fleshed out, it became an easier sell. We went through about 3 or 4 ideas before finding the ending that worked best for the story we wanted to tell.”
Stanley admitted that the game “had a happier ending at one point…but that didn’t feel right. It just wasn’t honest to the world or the characters we created. This ending felt right for us.”
In the end the original ending that Naughty Dog laid out stayed because “It felt honest. Anything else felt like we were pandering” according to Druckmann.
Some of the alternate endings that the studio went through will be shared during a PAX Prime panel featuring both himself and Stanley.
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