Ken Meyer, Jr. has been doing art of one kind or another since he was a kid. He started drawing by tracing comic books using carbon paper (ask your grandpa). He became interested in more realistic comics, and then in illustration and painting. He has done some short Marvel comics pieces, but most of his comic work was done for smaller publishers like Caliber and Revolutionary. Today, the lion’s share of his art is painting.
Ken has graciously to tell us a bit more about himself and his work. In the photograph, he is the one on the left…
For what age audience do you illustrate comics?
It has varied. The Marvel comics I’ve done are for all ages, while the Caliber work was more mature (but still able to be read by all ages). I have done a lot of horror art and some horror themed stories, so I guess the audience would depend on how much they could handle!
Henry: Challenge accepted!
Tell us about your latest work.
Lately, my work has been either doing altered Magic cards (Magic the Gathering is a collectible card game, and people send me the cards I have done to paint new images on them, making them more collectible), illustration for various uses, or portraits and other types of art. I also do “sketch covers,” which are actual comics with totally white covers (aside from the logo). They are made that way so fans can get their favorite artist to do drawings on the covers. I have done several Avengers (the movie character versions), and Walking Dead covers, with more to come.
Henry: Note to self: order one of these from Ken.
What aspect of illustrating do you find most challenging?
It depends on the job, to some degree. In comics, the most fun part is the initial layouts/thumbnails, where I am working out the composition of the page, what the best viewpoint for any given panel would be, etc. Considering I tend to use a lot of photos and models for reference, the most challenging part is probably getting people together and shooting the actual photos. If I am doing the strip completely out of my head, the most challenging part is probably doing any given viewpoint (worm’s eye view, bird’s eye view, etc.) correctly. Oh, and horses.
Henry: Note to self: do NOT ask Ken to paint the Riders of Rohan.
What is a powerful lesson you’ve learned?
To be honest, the most powerful lesson I learned is that it is very hard to actually make a living as a comic artist. You have to put a lot of work and time into comics, and the pay is not usually proportional to all that work (which is why a lot of people go into other fields such as animation or games). If you are in comics, most likely you are in it because you really love the genre.
Read the rest of the interview at Henry Herz’s blog on fantasy and science fiction books for kids.