I found myself crouching in front of a window in a house that I just ran inside of in hopes of remaining hidden as a pack of the undead shamble down the street I was on moments ago. These are the kind of scenarios that players will constantly find themselves facing in “State of Decay.” Now that the zombie survival title is finally out, the Console Game Examiner has had a chance to sit down and play the game thanks to the fine folks at Undead Labs.
If first impressions are an indicating factor in whether players might enjoy or dislike a game, then “State of Decay” will have any fan of the undead or open-world games simply falling in love. Like any title, fans can’t really know if they will like it until they actually get their hands in front of the game.
Within the first few hours of play, “State of Decay” had me go from feeling optimistically intrigued to enamored with the experience. So much so that my first play session, which was intended to last just a couple of hours, turned into a six hour marathon of “State of Decay.”
In the initial hours of play alone, gamers will witness numerous encounters that will fulfill their undead fantasies. “State of Decay” truly captures a sense of immersion that makes a player feel like they’re inside the zombie apocalypse. This immersion doesn’t just stop with scavenging for supplies either. It’s the instances that occur while looking for resources that make the game memorable.
Players might not remember the time they found a golf club while exploring, but they will likely remember the first time they spotted a roaming undead horde (or the first time a horde spots them). It’s these moments that make “State of Decay” worth playing. To provide examples of such encounters, here are a couple of things witnessed in my initial hours of play.
After driving up to a house in a car that was “obtained” from the roadside, I dispatched the undead that ware outside who became alerted by the car’s engine. Afterwards, I scavenged my way through the home. When I was ready to leave I noticed the car I had parked in front of the house had now become surrounded by a zombie horde. Since they weren’t yet aware of my presence, I decided to let the zeds have the vehicle as I snuck out the back door.
Another event took place after discovering a small group of survivors who were trapped in a house that was under siege by the undead. I worked with these strangers to board up the structure’s windows in order to keep the zombies out. It was like a scene taken right out of “Night of the Living Dead.” Later I would discover that there were story missions that would use this mechanic as well.
“State of Decay” is out now on Xbox Live Arcade for 1600 Microsoft Points.
A copy of “State of Decay” was provided by Undead Labs. These initial impressions of the game were made after playing the title for six hours. Check back later this month for a full “State of Decay” review that will be written after considerably more time has been spent in the game in order to obtain a better sampling of the title for accuracy.
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